Story about us:

The Founding Mother

Potthunt Games was born during the development of its first game, set to be released later this year. It was born not only from creativity, but from resistance and from a truth the games industry still struggles to face.

When the Founding Mother presented her first game to publishers, curiosity was rarely the response. Instead, the work was questioned and her role diminished. Assumptions followed quickly: organizer, communicator, secretary anything but creator.

That question revealed more than skepticism. It exposed a system that still struggles to imagine women as originators.

And yet, programming itself was founded by women. Coding was once considered low-status work and therefore entrusted to women, as they were excluded from more “serious” professions. When software became economically valuable, recognition shifted and women were written out of the narrative. The digital world was built on women’s labor, then taught to forget them.

Faced with creative challenges and a limited budget, the Founder made a conscious decision to work independently. To build without permission. To retain full creative control. To take responsibility for every system, every decision, every line of work. This choice was not born from isolation, but from clarity.

From this path, Potthunt Games emerged with a vision to build lasting success stories together with other women. Not as an exception. Not as a reaction. But as proof. Proof that game development does not begin with validation it begins with creation.

The Founder stands for autonomy, authorship, and creative ownership.
For women who build not to be allowed, but because they always have.